Press kit
Everything on this page may be used in coverage of The Hollow Table. If you need anything else, write to press@fovearift.com.
One zip file, 15.9 MB: the fact sheet, the logos, the key art, the screenshots as JPEG, the icon and the studio’s mark.
Fact sheet
- Developer and publisher
- FoveaRift Studios (El-Amir Mustapha El-Ayoubi)
- Release
- Coming soon
- Platforms
- Windows and macOS on Steam; Meta Quest on the Meta Horizon Store
- Price
- To be announced
- Players
- One
- Languages
- English, Simplified Chinese, Traditional Chinese, Japanese, Korean, Russian, Spanish, Brazilian Portuguese, German, French, Turkish
- Website
- fovearift.com
- Press contact
- press@fovearift.com
The same facts as a text file: fact_sheet.txt (3 KB).
The game
You wake at a table in a house in the woods. Across it sits a dealer with a skull for a face, and he wants you to play.
The Hollow Table is a first-person horror card game in two halves that feed each other. At the table, creatures are laid in four lanes, fed with blood and bone, and bled for one another, until the planchette is pushed five marks his way. A road of duels leads to the Arcana at the end of each: the Tower, Judgement, the Wheel, the Hanged Man, Death, the Moon, and the last face he keeps for himself.
Between hands you stand up, take a candle, and walk the house. Every room hides something: riddles, papers, memories that come back in pieces. And the house goes deeper than a house should: a drowned crypt, a bell tower, a field of corn where not all of them stay on their crosses, and woods under a full moon where something runs. After an ending come the dire omens: ten ways for the dealer to deal the table darker, each opened by a night won under the last.
What it has
- A full card game: over a hundred creatures, nearly thirty sigils, charms, tarot omens, cursed cards and a Lunar Altar to mend them
- Seven Arcana duels, each with its own rules and its own faces
- A whole house to explore between hands, with riddles, secrets, papers and memories that tell one man’s story, and several ways it can end
- Story, Normal and Demonic difficulty: play for the house and what happened in it, or for the cruellest table there is
- After an ending, the dire omens: ten ways for the dealer to deal the table darker, taken as many at a time as you dare, each one more opened by a night won under the last
- Optional hints for the riddles, given slowly and only if you ask for them
- Text size, sound captions, reduced flashing, colour-blind marks and full controller support
- Eleven languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, Russian, Spanish, Brazilian Portuguese, German, French and Turkish
- On Meta Quest: walk the house with a candle in your hand and take each card from the cloth yourself
Trailer
1 minute 51 seconds. For the full-quality file, write to press@fovearift.com.
Logos and icon

The title, clear background: PNG (1.5 MB)

The title on black: PNG (795 KB)

The studio’s mark, for dark backgrounds: PNG (39 KB)
The game’s icon: PNG (314 KB)
Key art

Key art with the title, 3840 × 2160: JPEG (1.3 MB)

Key art, the dealer, 3840 × 2160: JPEG (1.4 MB)

Key art, the dealer to the right, 3840 × 2160: JPEG (1.5 MB)

Key art, from the side, 3840 × 2160: JPEG (1.5 MB)
Screenshots
Gameplay as the game shows it, 1920 × 1080.

A duel under the Tower: PNG (3.1 MB)

The table, from across the room: PNG (2.6 MB)

The drowned crypt: PNG (2.8 MB)

The ossuary: PNG (2.9 MB)

The ringing chamber of the bell tower: PNG (2.7 MB)

The corn: PNG (3.0 MB)

The woods, and what runs in them: PNG (3.0 MB)

The woods under a full moon: PNG (3.0 MB)

The house, in a dream: PNG (3.1 MB)
Credits
Made by El-Amir Mustapha El-Ayoubi at FoveaRift Studios. Third-party models, silhouettes, a head scan, textures and sounds are used under Creative Commons licences or in the public domain, and are listed in full on the credits page.
