FoveaRift Studios, home

Credits

The Hollow Table was designed, written, built, drawn and scored by El-Amir Mustapha El-Ayoubi at FoveaRift Studios. The third-party work it uses, and the licences it is used under, are set out below as they are in the game.

THE HOLLOW TABLE - THIRD-PARTY NOTICES
========================================

© 2026 El-Amir Mustapha El-Ayoubi. All rights reserved.

CREATED BY EL-AMIR MUSTAPHA EL-AYOUBI
-------------------------------------
The Hollow Table was created by El-Amir Mustapha El-Ayoubi, its sole creator and owner, under the trade name FoveaRift Studios.
Design, story, writing, code, artwork, textures, music and sound by El-Amir Mustapha El-Ayoubi, except the third-party material named below, which is used under its licences.
The studio's mark and logotype were drawn for FoveaRift Studios (the logotype in Inter Display by Rasmus Andersson and The Inter Project Authors, SIL Open Font License 1.1, drawn into the images; no font file ships). The game's logo is drawn from the letters of IM FELL English (below).

MADE WITH THE GODOT ENGINE
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Godot Engine (godotengine.org), MIT licence. © 2014-present Godot Engine contributors; © 2007-2014 Juan Linietsky, Ariel Manzur. Portions of this software are copyright © The FreeType Project (www.freetype.org). All rights reserved. The engine's licence and those of its parts are given in full under Credits > Godot Engine on the title screen. The line-breaking data for Chinese, Japanese and Korean text is the engine's own ICU data (© Unicode, Inc., Unicode License V3).

TYPEFACES (SIL OPEN FONT LICENSE 1.1)
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IM FELL English and IM FELL English SC by Igino Marini (www.iginomarini.com)
Cinzel by Natanael Gama (The Cinzel Project Authors)
Pirata One by Rodrigo Fuenzalida and Nicolas Massi
UnifrakturMaguntia by j. 'mach' wust and Peter Wiegel
EB Garamond by Georg Duffner and Octavio Pardo (The EB Garamond Project Authors)
Noto Serif SC, TC, JP and KR (Noto Serif CJK, by Adobe for Google): Ryoko Nishizuka (kana and ideographs), Frank Grießhammer (Latin, Greek and Cyrillic), Wenlong Zhang (bopomofo), Sandoll Communications, Soohyun Park, Yejin We and Donghoon Han (hangul); cut down to the characters the game uses

Lettering drawn into the artwork (no font files ship): Homemade Apple (Font Diner) and Special Elite (Astigmatic), Apache License 2.0; Cedarville Cursive (Kimberly Geswein), Caveat (Impallari Type), Gaegu (JIKJI SOFT), Old Standard TT (Alexey Kryukov), Inter Display (Rasmus Andersson), SIL Open Font License 1.1; DejaVu Serif and DejaVu Sans (the DejaVu fonts team), Bitstream Vera / DejaVu licence.

3D MODELS
---------
From the Khronos glTF Sample Assets (github.com/KhronosGroup/glTF-Sample-Assets):

Chair Damask Purplegold - Eric Chadwick, © 2021 Wayfair LLC - CC BY 4.0 (github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/ChairDamaskPurplegold; the printing on its fabric tag removed)
Sheen Wood Leather Sofa - Eric Chadwick (improvements), © 2024 Darmstadt Graphics Group GmbH; original asset by Fran Calvente (CC0 1.0) - CC BY 4.0 (github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/SheenWoodLeatherSofa; recoloured)
Scattering Skull - Vladimir Petkovic - CC0 1.0 (recoloured)
Glass Vase with Flowers - Eric Chadwick (vase), Rico Cilliers (flowers) - CC0 1.0 (recoloured)
Lantern - sbtron, © 2017 Microsoft - CC0 1.0
Antique Camera - Maximillan Kamps, © 2018 UX3D - CC0 1.0 (textures reduced; the UX3D logo on one leg, a trademark not covered by the licence, painted out)
Barramundi Fish - Microsoft - CC0 1.0 (textures reduced)
Corset - Microsoft, © 2017 UX3D - CC0 1.0 (textures reduced)
Diffuse Transmission Teacup - Polyhaven.com and Eric Chadwick - CC0 1.0 (textures reduced)

From Poly Haven (polyhaven.com), CC0 1.0, their textures reduced and dirtied for the rooms they stand in (v6.4):

Painted Wooden Chair 02 - Kirill Sannikov
Wooden Chair 01 - Jake Mobley
Rockingchair 01 - Jorge Camacho
Marble Bust 01 - Rico Cilliers
Gothic Statue - Benny Weimer
Large Iron Gate - Josh Dean
Rusted Spade 01 - Blemonade
Picke Dirty 01 - Dennis Halbeck
Wooden Lantern 01 - James Ray Cock
Wooden Bucket 01 - James Ray Cock

And (v6.5) the rats, and the things left in the drawers:

Street Rat - Sean Buckley
Brass Goblets - Tina
Magnifying Glass 01 - Nazar Borodavka
Seadogs Compass - Benny Weimer
Round Spectacles - Sean Buckley
Ornate Medieval Dagger - Sofia Pahaoja
Mousetrap - GreenPixel
Wooden Spoon - Ronnie Barter
Carved Wooden Elephant - Greg Zaal
Wooden Bowl 02 - Kuutti Siitonen
Hand Plane No4 - Satyaki Mandal

And (v6.6) in the corn: the painting's frame, what was left in the maze, and the scarecrows' hats:

Fancy Picture Frame 01 - Rob Tuytel and Rico Cilliers
Wooden Bucket 02 - James Ray Cock
Wooden Stool 01 - Kuutti Siitonen
Hatchet - James Ray Cock and Ulan Cabanilla
Wooden Ladder - Miroslav Turura
Wicker Basket 01 - Kuutti Siitonen
Fishermans Hat - PierreB3D

And (v6.8.5) the house in the dream, its things and its garden:

Alarm Clock 01 - James Ray Cock and Yann Kervran
Antique Ceramic Vase 01 - James Ray Cock
Brass Candleholders - Tina
Brass Pan 01 - Rico Cilliers
Brass Pot 01 - Rico Cilliers
Carrot Cake - Greg Zaal and James Ray Cock
Ceramic Vase 01 - James Ray Cock
Dining Table - Aron Łyczek
Food Apple 01 - Oliver Harries
Garden Gloves 01 - Satyaki Mandal
Gothic Bed 01 - Kirill Sannikov
Jug 01 - Kuutti Siitonen
Magnifying Glass 01 - Nazar Borodavka
Mantel Clock 01 - Rico Cilliers and Yann Kervran
Painted Wooden Bench - Kirill Sannikov
Painted Wooden Cabinet - Kirill Sannikov
Painted Wooden Cabinet 02 - Kirill Sannikov
Painted Wooden Chair 02 - Kirill Sannikov
Painted Wooden Nightstand - Kirill Sannikov
Painted Wooden Shelves - Kirill Sannikov
Painted Wooden Sofa - Kirill Sannikov
Painted Wooden Stool - Kirill Sannikov
Planter Box 01 - James Ray Cock
Pot Enamel 01 - Kuutti Siitonen
Rockingchair 01 - Jorge Camacho
Round Wooden Table 01 - Ulan Cabanilla
Rubber Boots - L
Spinning Wheel 01 - Sofia Pahaoja
Standing Chalkboard 01 - ParzivalCG
Tea Set 01 - James Ray Cock, Jurita Burger, Rico Cilliers
Vintage Cabinet 01 - Rico Cilliers
Vintage Day Bed - Aron Łyczek
Vintage Grandfather Clock 01 - James Ray Cock and Yann Kervran
Vintage Oil Lamp - Monsta3D
Vintage Pocket Watch - Tal Swicegood
Vintage Wooden Drawer 01 - James Ray Cock
Watering Can Metal 01 - Charles Nderitu
Wicker Basket 02 - Kuutti Siitonen
Wooden Bookshelf Worn - Ulan Cabanilla
Wooden Bowl 01 - Oliver Harries
Wooden Bucket 02 - James Ray Cock
Wooden Chair 01 - Jake Mobley
Wooden Cutting Board - Kuutti Siitonen
Wooden Ladder 02 - JN_3DPRINTINGNERD
Wooden Stool 02 - Kuutti Siitonen

And (v6.8.5b) its summer (the makers' names and stickers taken off the boombox, the television and the tape player):

Boombox - Thomas Paul Mouilleron
Football - Amal Kumar
Garden Hose Wall Mounted 01 - Kuutti Siitonen
Garden Sprinkler 01 - Amal Kumar
Old Tyre - MP
Outdoor Table Chair Set 01 - James Ray Cock
Plastic Monobloc Chair 01 - Kuutti Siitonen
Portable Cassette Player - Mateusz Sadek
Rubber Duck Toy - Plat251
Television 02 - Benny Weimer

CC BY 4.0: creativecommons.org/licenses/by/4.0/   CC0 1.0: creativecommons.org/publicdomain/zero/1.0/

SILHOUETTES (GAME-ICONS.NET, CC BY 3.0)
---------------------------------------
Creature portraits, tarot faces, sigils, map stamps, charms, card frames, engravings, plates, story pictures, the card ghosts and the marks they leave on the cloth, and the game's icon are built from silhouettes from game-icons.net, used under the Creative Commons Attribution 3.0 licence (creativecommons.org/licenses/by/3.0/). They were recoloured, distorted, hatched, combined and painted onto generated paper. Icons made by:

Lorc (lorcblog.blogspot.com): angel-wings, animal-skull, ankh, barbed-arrow, bee, bleeding-eye, bleeding-heart, broadsword, broken-bone, bull-horns, butterfly, campfire, candle-flame, candle-holder, candle-light, candle-skull, chalice-drops, claw-slashes, coffin, compass, concentric-crescents, cowled, crab, crossed-bones, crossed-chains, crossed-swords, crow-dive, crown-of-thorns, crowned-skull, crystal-ball, cultist, daemon-skull, diablo-skull, dripping-knife, dripping-star, drop, eagle-emblem, eclipse, egg-clutch, evil-bat, evil-book, evil-hand, evil-moon, evil-tree, eyeball, feather, feathered-wing, fishing-hook, fluffy-flame, footprint, fox-head, frog, ghost, gothic-cross, grim-reaper, hand, hanging-spider, hawk-emblem, heart-drop, holy-grail, holy-symbol, hood, horned-skull, hound, hourglass, hydra, jeweled-chalice, key, lantern-flame, leeching-worm, lightning-tree, lion, meat-hook, mirror-mirror, open-book, owl, pentagram-rose, pierced-heart, poison-bottle, raven, reaper-scythe, ringing-bell, rune-stone, sacrificial-dagger, scales, scarab-beetle, scarecrow, sea-serpent, seated-mouse, sewing-needle, skeleton-key, skull-crossed-bones, skull-in-jar, snake, snake-totem, spark-spirit, sparrow, spectre, spider-web, spiked-shell, sprint, stag-head, star-skull, stitched-wound, stone-tower, thorn-helix, thorny-vine, tick, tombstone, tooth, treasure-map, tree-branch, trident, triple-skulls, two-shadows, voodoo-doll, vulture, wasp-sting, werewolf, witch-flight, wizard-staff, wolf-head

Delapouite (delapouite.com): alarm-clock, all-seeing-eye, ancient-sword, ant, ants, anubis, bat, bear-head, beaver, bed, beehive, black-knight-helm, bow-tie-ribbon, caterpillar, chicken, church, cobra, crescent-staff, cricket, dagger-rose, devil-mask, dice-six-faces-five, evil-tower, executioner-hood, eye-of-horus, falling-star, flying-beetle, graveyard, growth, hand-of-god, hanging-sign, heart-beats, heart-stake, hell-crosses, heptagram, herbs-bundle, horse-head, house, magic-broom, nest-birds, night-sleep, oil-can, pendulum-swing, plant-roots, plant-seed, praying-mantis, rabbit, rabbit-head, ram-profile, rat, rattlesnake, rock-golem, rolling-dice-cup, rope-coil, seagull, seven-pointed-star, shears, shoebill-stork, skeletal-hand, skull-staff, soul, spell-book, star-altar, stone-wheel, swallow, tree-roots, trumpet, two-coins, wood-stick

Caro Asercion: badger, barn-owl, boar, deer, deer-head, fox, hedgehog, heraldic-sun, heron, mason-jar, paper-crane, spinning-wheel, willow-tree, and the twenty-two tarot icons from tarot-00-the-fool to tarot-21-the-world

Skoll: blood, breaking-chain, chess-knight, evil-eyes, fetus, footsteps, goat, open-treasure-chest, pentacle, pig, skeleton

Cathelineau: medusa-head, polar-bear, tree-face, witch-face

DarkZaitzev (darkzaitzev.deviantart.com): big-gear, cauldron, hooded-figure, ram

Sbed (opengameart.org/content/95-game-icons): death-skull, poison, water-drop

Carl Olsen: flame, spider-face

SeregaCthtuf: pouch-with-beads

Sparker (citizenparker.com): bear-face

Starseeker: potion-of-madness

game-icons.net badge symbols: crown, heart, moon, shield, skull, sun

Available on https://game-icons.net. The moth, the three sisters, the Amir lens and the Together sigil were drawn for this game; and (v6.8.5b) Papa's painted animal cards in the dream, and the stars on the nursery ceiling.

RECORDINGS IN THE PUBLIC DOMAIN
-------------------------------
The house's sounds are real recordings, cut, filtered and set in its rooms for this game. Every one is in the public domain: dedicated to it under Creative Commons Zero (CC0, creativecommons.org/publicdomain/zero/1.0/), or marked free of known copyright with the Public Domain Mark (creativecommons.org/publicdomain/mark/1.0/). Neither asks for credit; it is given here all the same.

Nicholas A. Judy, The Designer's Choice sound collection (archive.org; CC0): the knocking at the doors, the slammed door, the long creaks of hinges, timbers and floorboards, the footsteps in the leaves, the thunder, the wind round the house and in the trees, the mantel clock striking, the bells, the music box, the whispering, breath and a sigh, a candle blown out, the chains, the match, a chair scraping, a twig snapping, a dripping tap, a neck cracking, hands clapping, a needle lifted off a record, a bolt drawn, the rumble of thunder heard indoors, the drawers, cupboard doors and trunk lids you open, a book falling, a page turned, the water dripping in the cellar, and the sound of the house itself; and in the corn (v6.6), the crickets and the wind in the dry stalks, something pushing through them and running past behind them, the crows going up, the steps, the coats, the shriek and the laughter of the scarecrows, and a nail drawn out of wood; and the dog in the corn (v6.8), its growls, its snarl and the roar under it, its breath and its sniffing, and its head shaking; and in the dream (v6.8.5), the birds of a summer evening, a music box and three turns of its key, a gramophone wound with its crank, a cough in another room, and a plate set down.

Kenney (kenney.nl; Casino Audio, RPG Audio and Impact Sounds; CC0): the cards, dice, coins, pages and cloth on the table, the footsteps on the boards, and the hatch.

OpenGameArt.org (CC0): the rain, by Ylmir; the fire, by PagDev and by AntumDeluge; the clock ticking, by bart; a crying door hinge, by w.forster.1; a door opening, a heartbeat, a ghost's breath and footsteps on stone (Fantozzi's Footsteps), by qubodup; the giggling, by Nocturnal_Vanguard.

radio aporee ::: maps (archive.org; Public Domain Mark): the owl, a tawny owl at Panemune Castle, Lithuania, by alas23/sala; the howls, a coyote at night on the tall-grass prairie of Oklahoma, by Felix Blume; and old floorboards, those of the Soh clan temple, by abyssence; and in the dream's summer (v6.8.5b), the cicadas, at Lyndale, Minneapolis, by Steven Rowell; a lawnmower at Niederrieden, by Andreas Usenbenz; a dog barking far off at Kłodzko, by Piotrek Zyla; and children playing at Bolton Hill, Baltimore, by adoyle; and the bells of the belfry (v6.9), the evening bell of the evangelical church at Schiltach, by Frank Schulte.

Archive.org (Public Domain Mark): a water sprinkler, by leo; and wind chimes on a windy day, by D. D. Teoli Jr. The ice cream van's tune is "The Entertainer" by Scott Joplin (1902, public domain), played for this game as those vans' chime boxes play it.

The Red Library sound effects (archive.org; CC0): in the flooded catacomb (v6.9), wading through the water, the water let away by the sluice, and something moving in the water near you.

And (CC0): the hiss of a record under the phonograph, by veezay (freesound.org, by way of the Sonic Pi sample library); the crow in the woods, by davidworksonline (freesound.org); and the iron knocking inside the walls, from Adafruit's sound samples (github.com/adafruit/Adafruit-Sound-Samples).

SCANNED SURFACES IN THE PUBLIC DOMAIN
-------------------------------------
The surfaces of the house and the woods are real scans from Poly Haven (polyhaven.com), cut to size and toned to the rooms for this game. Every one is dedicated to the public domain under Creative Commons Zero (CC0, creativecommons.org/publicdomain/zero/1.0/); none asks for credit, and it is given here all the same.

Dimitrios Savva and Rico Cilliers: the floorboards (Weathered Brown Planks), the panelling (Wood Cabinet Worn Long), the furniture's wood (Wood Table Worn) and the cracks in the plaster (Cracked Concrete Wall). Rob Tuytel: the plaster (Grey Plaster 02), the stone (Medieval Blocks 03), the wallpaper's paper (Plastered Wall 04), the logs (Rough Wood), the rocks (Mossy Rock) and the mud (Brown Mud 02). Amal Kumar: the ceiling (Dark Wooden Planks), the clay between the logs (Clay Plaster) and the spade's iron (Rusty Metal 05). Jenelle van Heerden and Sergej Majboroda: the ballroom floor (Herringbone Parquet). Jenelle van Heerden: the spade's handle (Ash Veneer). Dario Barresi and Dimitrios Savva: the forest floor (Leaves Forest Ground). Dimitrios Savva: the spruce bark (Pine Bark). Charlotte Baglioni: the oak bark (Jolcham Oak Bark 01).

Under the house and in the Seer's rooms (v6.4): Rob Tuytel: the broken plaster (Rough Plaster Broken), the rotten boards (Old Planks 02), the crypt's blocks (Castle Wall Slates) and the books' leather (Fabric Leather 02). Amal Kumar: the stone floor (Monastery Stone Floor), the path between the graves (Muddy Tracks), the earth walls (Excavated Soil Wall) and the crypt's walls (Mossy Stone Wall). eye-candy.xyz: the graveyard's earth (Mud Forest). Rico Cilliers: the gravestones (Lichen Rock). Dimitrios Savva and Rico Cilliers: the older gravestones (Rock Pitted Mossy). Dimitrios Savva: the flaking under the rotten wallpaper (Peeling Painted Wall).

The old house (v6.5): Guillaume Monsergent: the Keeper Hall's floor (Old Wood Floor). Dario Barresi and Dimitrios Savva: its ceiling (Weathered Planks). Dimitrios Savva and Rico Cilliers: the wood of the furniture that opens (Wood Cabinet Worn Long). Rob Tuytel: the inside of its drawers (Plywood), and the stains and grime soaked into every room (Dirty Concrete, Plastered Wall 04).

The corn (v6.6): Dario Barresi and Dimitrios Savva: the paths cut through it (Raked Dirt). Amal Kumar: the earth of the field (Farm Soil). colormass and Rico Cilliers: the scarecrows' coats (Poly Wool Herringbone) and trousers (Denim Fabric 03). Rob Tuytel: the leather on them (Fabric Leather 02).

The iron and the dog (v6.8): Amal Kumar: the old iron of the house, its candle stands, chains and fittings (Rusty Metal Sheet). Rob Tuytel: the dog's hide (Brown Leather).

The dream (v6.8.5): Amal Kumar: Clay Plaster; Rob Tuytel: Fabric Pattern 07; Amal Kumar: Farm Soil; Rob Tuytel: Forest Ground 01; Rob Tuytel: Grass Path 2; Charlotte Baglioni: Leafy Grass; Dimitrios Savva: Oak Wood Planks; Rob Tuytel: Roof 09; Rico Cilliers and colormass: Rough Linen; Rob Tuytel: Rough Wood; Amal Kumar: Sparse Grass; Dimitrios Savva: Stacked Stone Wall; Amal Kumar: White Stucco; Dimitrios Savva: Wood Floor Worn; Amal Kumar: Wood Planks. Its skies, from the gold of the evening to dusk: Jarod Guest and Sergej Majboroda: Hilly Terrain 01 (Pure Sky); Greg Zaal and Jarod Guest: Qwantani Sunset (Pure Sky); Greg Zaal and Jarod Guest: Syferfontein 1d Clear (Pure Sky); Greg Zaal and Jarod Guest: Syferfontein 0d Clear (Pure Sky); Greg Zaal and Jarod Guest: Qwantani Dusk 2 (Pure Sky).

PAINTINGS IN THE PUBLIC DOMAIN
------------------------------
The portraits in the Seer's Long Gallery are real paintings from The Metropolitan Museum of Art, New York, from its Open Access collection (metmuseum.org), dedicated to the public domain under Creative Commons Zero (CC0). For this game they were cropped, darkened, cracked, stained and damaged as the story asks: painted over, gouged, burnt, pierced and bloodied. Credit to The Metropolitan Museum of Art, given gladly:

Henri Fantin-Latour, Portrait of a Woman, 1885
Johann Heinrich Wilhelm Tischbein, The Children of Martin Anton Heckscher, 1803 (a detail)
Wilhelm Leibl, Peasant Girl with a White Headcloth, 1885
Camille Corot, Portrait of a Child, ca. 1835
Gustave Courbet, Portrait of a Man, probably ca. 1862
Auguste Renoir, Marguerite-Thérèse (Margot) Berard, 1879
Franz von Lenbach, Marion Lenbach, the Artist's Daughter, 1900
Copy after Thomas Gainsborough, The Painter's Daughter Mary, mid-19th century
Christen Købke, Sophie Købke, the Artist's Sister, in the Hall at Kastellet, ca. 1830
Christen Købke, Valdemar Hjartvar Købke, the Artist's Brother, ca. 1838
Louis Léopold Boilly, Portrait of a Boy, ca. 1805
Style of Jacques Louis David, Head of a Child
Louis Léopold Boilly, Portrait of a Woman
Gustave Courbet, Madame Frederic Breyer, 1858
Edgar Degas, The Old Italian Woman, 1857
Edgar Degas, Portrait of a Young Woman, ca. 1885

THE MOON
--------
The moon is drawn from NASA's own maps of it: the colour of its surface from the Lunar Reconnaissance Orbiter Camera, and the height of every part of it from the Lunar Orbiter Laser Altimeter, as published in the CGI Moon Kit by NASA's Scientific Visualization Studio (svs.gsfc.nasa.gov/4720). In the public domain; credit to NASA's Scientific Visualization Studio.

THE STARS
---------
The stars over the woods stand where they truly are on a midsummer night, from the Yale Bright Star Catalogue, 5th revised edition (D. Hoffleit and W. H. Warren Jr., 1991), as kept by the Centre de Données astronomiques de Strasbourg (catalogue V/50). The Milky Way among them is drawn for this game along the true plane of the galaxy.

A SCANNED HEAD
--------------
The face of what runs in the woods is made from "Infinite, 3D Head Scan" by Lee Perry-Smith (Infinite-Realities, ir-ltd.net), based on a work at triplegangers.com, as published with the three.js examples, and licensed under the Creative Commons Attribution 3.0 Unported licence. It was changed for this game: reshaped (the flesh wasted, the eyes sunk, the nose fallen in, the jaw opened), recoloured and painted over (dead skin, blotches, veins, dirt).

THE META QUEST VERSION
----------------------
The Meta Quest version is also made with the Godot OpenXR Vendors plugin (github.com/GodotVR/godot_openxr_vendors), MIT licence, © 2022-present Godot XR contributors, which carries godot-cpp (MIT licence, © 2017-present Godot Engine contributors) and the Khronos OpenXR loader (github.com/KhronosGroup/OpenXR-SDK; Apache License 2.0, © The Khronos Group Inc. and contributors); and with the Android libraries Godot's Android build includes (AndroidX and the Kotlin standard library, Apache License 2.0). The version sold in the Meta Horizon Store also carries the Godot Meta Toolkit (github.com/GodotVR/godot-meta-toolkit), MIT licence, © 2024-present Meta Platforms, Inc. and affiliates, and Meta's Platform SDK, used under the Meta Platform Technologies SDK License Agreement. The MIT licence is given in full under Licences, and the Apache License 2.0 under Credits > Godot Engine.

MADE FOR THIS GAME
------------------
Every other sound effect, the children's words and songs among them, and every music bed was synthesised for this game in Python (numpy, scipy). Every other texture and decal, and every other painting, photograph, document, card, portrait and picture was generated for it in Python and in SVG drawn in a headless browser, from the silhouettes, models and typefaces named here.

COPYRIGHT
---------
The Hollow Table, and FoveaRift Studios, its mark and its logotype: © 2026 El-Amir Mustapha El-Ayoubi. All rights reserved.
FoveaRift Studios is the trade name of El-Amir Mustapha El-Ayoubi, the sole creator and owner of The Hollow Table.
Third-party material is © its owners and used under the licences named here.

THE TYPEFACES: COPYRIGHT
------------------------
IM FELL English (Roman and Italic) and IM FELL English SC
Copyright (c) 2010, Igino Marini (mail@iginomarini.com)

Cinzel
Copyright 2020 The Cinzel Project Authors (https://github.com/NDISCOVER/Cinzel)

Pirata One
Copyright (c) 2012, Rodrigo Fuenzalida, Nicolas Massi (www.taip.com.ar / abc.taip.com.ar), with Reserved Font Name 'Pirata'

UnifrakturMaguntia
Copyright (c) 2010, j. 'mach' wust, with Reserved Font Name UnifrakturMaguntia.
Copyright (c) 2009, Peter Wiegel.

EB Garamond
Copyright 2017 The EB Garamond Project Authors (https://github.com/octaviopardo/EBGaramond12)

Noto Serif SC, Noto Serif TC, Noto Serif JP and Noto Serif KR
Copyright 2012 Google Inc. All Rights Reserved.
(c) 2017-2024 Adobe (http://www.adobe.com/).
(The files in this game are subsets: only the characters the game uses are kept.)

SIL OPEN FONT LICENSE 1.1
-------------------------
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL


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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

CREATIVE COMMONS ATTRIBUTION 3.0 (THE GAME-ICONS.NET SILHOUETTES AND THE SCANNED HEAD)
--------------------------------------------------------------------------------------
The silhouettes credited under Credits, and Lee Perry-Smith's head scan, are licensed under the Creative Commons Attribution 3.0 Unported licence. The licence: https://creativecommons.org/licenses/by/3.0/legalcode
Summary: you may share and adapt the material for any purpose, even commercially, provided you give appropriate credit, provide a link to the licence and indicate if changes were made. The silhouettes in this game were changed (recoloured, distorted, hatched, combined and painted); the head scan was reshaped, recoloured and painted over.

CREATIVE COMMONS ATTRIBUTION 4.0 (TWO 3D MODELS)
------------------------------------------------
Chair Damask Purplegold (Eric Chadwick, © 2021 Wayfair LLC) and Sheen Wood Leather Sofa (Eric Chadwick, © 2024 Darmstadt Graphics Group GmbH) are licensed under the Creative Commons Attribution 4.0 International licence. The licence: https://creativecommons.org/licenses/by/4.0/legalcode
Changes made in this game: the sofa is recoloured; the printing on the chair's fabric tag is removed.

CC0 1.0 (THE OTHER 3D MODELS)
-----------------------------
Dedicated to the public domain under CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/legalcode

MIT LICENCE (THE META QUEST VERSION: GODOT OPENXR VENDORS, GODOT-CPP, GODOT META TOOLKIT)
-----------------------------------------------------------------------------------------
Copyright (c) 2022-present Godot XR contributors (Godot OpenXR Vendors)
Copyright (c) 2017-present Godot Engine contributors (godot-cpp)
Copyright (c) 2024-present Meta Platforms, Inc. and affiliates (Godot Meta Toolkit)

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

GODOT ENGINE
------------
The Godot Engine's licence and the licences of its third-party components are shown in the game
(title screen: Credits > Godot Engine). They are also at https://godotengine.org/license/