Credits
The Hollow Table was designed, written, built, drawn and scored by El-Amir Mustapha El-Ayoubi at FoveaRift Studios. The third-party work it uses, and the licences it is used under, are set out below as they are in the game.
THE HOLLOW TABLE - THIRD-PARTY NOTICES ======================================== © 2026 El-Amir Mustapha El-Ayoubi. All rights reserved. CREATED BY EL-AMIR MUSTAPHA EL-AYOUBI ------------------------------------- The Hollow Table was created by El-Amir Mustapha El-Ayoubi, its sole creator and owner, under the trade name FoveaRift Studios. Design, story, writing, code, artwork, textures, music and sound by El-Amir Mustapha El-Ayoubi, except the third-party material named below, which is used under its licences. The studio's mark and logotype were drawn for FoveaRift Studios (the logotype in Inter Display by Rasmus Andersson and The Inter Project Authors, SIL Open Font License 1.1, drawn into the images; no font file ships). The game's logo is drawn from the letters of IM FELL English (below). MADE WITH THE GODOT ENGINE -------------------------- Godot Engine (godotengine.org), MIT licence. © 2014-present Godot Engine contributors; © 2007-2014 Juan Linietsky, Ariel Manzur. Portions of this software are copyright © The FreeType Project (www.freetype.org). All rights reserved. The engine's licence and those of its parts are given in full under Credits > Godot Engine on the title screen. The line-breaking data for Chinese, Japanese and Korean text is the engine's own ICU data (© Unicode, Inc., Unicode License V3). TYPEFACES (SIL OPEN FONT LICENSE 1.1) ------------------------------------- IM FELL English and IM FELL English SC by Igino Marini (www.iginomarini.com) Cinzel by Natanael Gama (The Cinzel Project Authors) Pirata One by Rodrigo Fuenzalida and Nicolas Massi UnifrakturMaguntia by j. 'mach' wust and Peter Wiegel EB Garamond by Georg Duffner and Octavio Pardo (The EB Garamond Project Authors) Noto Serif SC, TC, JP and KR (Noto Serif CJK, by Adobe for Google): Ryoko Nishizuka (kana and ideographs), Frank Grießhammer (Latin, Greek and Cyrillic), Wenlong Zhang (bopomofo), Sandoll Communications, Soohyun Park, Yejin We and Donghoon Han (hangul); cut down to the characters the game uses Lettering drawn into the artwork (no font files ship): Homemade Apple (Font Diner) and Special Elite (Astigmatic), Apache License 2.0; Cedarville Cursive (Kimberly Geswein), Caveat (Impallari Type), Gaegu (JIKJI SOFT), Old Standard TT (Alexey Kryukov), Inter Display (Rasmus Andersson), SIL Open Font License 1.1; DejaVu Serif and DejaVu Sans (the DejaVu fonts team), Bitstream Vera / DejaVu licence. 3D MODELS --------- From the Khronos glTF Sample Assets (github.com/KhronosGroup/glTF-Sample-Assets): Chair Damask Purplegold - Eric Chadwick, © 2021 Wayfair LLC - CC BY 4.0 (github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/ChairDamaskPurplegold; the printing on its fabric tag removed) Sheen Wood Leather Sofa - Eric Chadwick (improvements), © 2024 Darmstadt Graphics Group GmbH; original asset by Fran Calvente (CC0 1.0) - CC BY 4.0 (github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/SheenWoodLeatherSofa; recoloured) Scattering Skull - Vladimir Petkovic - CC0 1.0 (recoloured) Glass Vase with Flowers - Eric Chadwick (vase), Rico Cilliers (flowers) - CC0 1.0 (recoloured) Lantern - sbtron, © 2017 Microsoft - CC0 1.0 Antique Camera - Maximillan Kamps, © 2018 UX3D - CC0 1.0 (textures reduced; the UX3D logo on one leg, a trademark not covered by the licence, painted out) Barramundi Fish - Microsoft - CC0 1.0 (textures reduced) Corset - Microsoft, © 2017 UX3D - CC0 1.0 (textures reduced) Diffuse Transmission Teacup - Polyhaven.com and Eric Chadwick - CC0 1.0 (textures reduced) From Poly Haven (polyhaven.com), CC0 1.0, their textures reduced and dirtied for the rooms they stand in (v6.4): Painted Wooden Chair 02 - Kirill Sannikov Wooden Chair 01 - Jake Mobley Rockingchair 01 - Jorge Camacho Marble Bust 01 - Rico Cilliers Gothic Statue - Benny Weimer Large Iron Gate - Josh Dean Rusted Spade 01 - Blemonade Picke Dirty 01 - Dennis Halbeck Wooden Lantern 01 - James Ray Cock Wooden Bucket 01 - James Ray Cock And (v6.5) the rats, and the things left in the drawers: Street Rat - Sean Buckley Brass Goblets - Tina Magnifying Glass 01 - Nazar Borodavka Seadogs Compass - Benny Weimer Round Spectacles - Sean Buckley Ornate Medieval Dagger - Sofia Pahaoja Mousetrap - GreenPixel Wooden Spoon - Ronnie Barter Carved Wooden Elephant - Greg Zaal Wooden Bowl 02 - Kuutti Siitonen Hand Plane No4 - Satyaki Mandal And (v6.6) in the corn: the painting's frame, what was left in the maze, and the scarecrows' hats: Fancy Picture Frame 01 - Rob Tuytel and Rico Cilliers Wooden Bucket 02 - James Ray Cock Wooden Stool 01 - Kuutti Siitonen Hatchet - James Ray Cock and Ulan Cabanilla Wooden Ladder - Miroslav Turura Wicker Basket 01 - Kuutti Siitonen Fishermans Hat - PierreB3D And (v6.8.5) the house in the dream, its things and its garden: Alarm Clock 01 - James Ray Cock and Yann Kervran Antique Ceramic Vase 01 - James Ray Cock Brass Candleholders - Tina Brass Pan 01 - Rico Cilliers Brass Pot 01 - Rico Cilliers Carrot Cake - Greg Zaal and James Ray Cock Ceramic Vase 01 - James Ray Cock Dining Table - Aron Łyczek Food Apple 01 - Oliver Harries Garden Gloves 01 - Satyaki Mandal Gothic Bed 01 - Kirill Sannikov Jug 01 - Kuutti Siitonen Magnifying Glass 01 - Nazar Borodavka Mantel Clock 01 - Rico Cilliers and Yann Kervran Painted Wooden Bench - Kirill Sannikov Painted Wooden Cabinet - Kirill Sannikov Painted Wooden Cabinet 02 - Kirill Sannikov Painted Wooden Chair 02 - Kirill Sannikov Painted Wooden Nightstand - Kirill Sannikov Painted Wooden Shelves - Kirill Sannikov Painted Wooden Sofa - Kirill Sannikov Painted Wooden Stool - Kirill Sannikov Planter Box 01 - James Ray Cock Pot Enamel 01 - Kuutti Siitonen Rockingchair 01 - Jorge Camacho Round Wooden Table 01 - Ulan Cabanilla Rubber Boots - L Spinning Wheel 01 - Sofia Pahaoja Standing Chalkboard 01 - ParzivalCG Tea Set 01 - James Ray Cock, Jurita Burger, Rico Cilliers Vintage Cabinet 01 - Rico Cilliers Vintage Day Bed - Aron Łyczek Vintage Grandfather Clock 01 - James Ray Cock and Yann Kervran Vintage Oil Lamp - Monsta3D Vintage Pocket Watch - Tal Swicegood Vintage Wooden Drawer 01 - James Ray Cock Watering Can Metal 01 - Charles Nderitu Wicker Basket 02 - Kuutti Siitonen Wooden Bookshelf Worn - Ulan Cabanilla Wooden Bowl 01 - Oliver Harries Wooden Bucket 02 - James Ray Cock Wooden Chair 01 - Jake Mobley Wooden Cutting Board - Kuutti Siitonen Wooden Ladder 02 - JN_3DPRINTINGNERD Wooden Stool 02 - Kuutti Siitonen And (v6.8.5b) its summer (the makers' names and stickers taken off the boombox, the television and the tape player): Boombox - Thomas Paul Mouilleron Football - Amal Kumar Garden Hose Wall Mounted 01 - Kuutti Siitonen Garden Sprinkler 01 - Amal Kumar Old Tyre - MP Outdoor Table Chair Set 01 - James Ray Cock Plastic Monobloc Chair 01 - Kuutti Siitonen Portable Cassette Player - Mateusz Sadek Rubber Duck Toy - Plat251 Television 02 - Benny Weimer CC BY 4.0: creativecommons.org/licenses/by/4.0/ CC0 1.0: creativecommons.org/publicdomain/zero/1.0/ SILHOUETTES (GAME-ICONS.NET, CC BY 3.0) --------------------------------------- Creature portraits, tarot faces, sigils, map stamps, charms, card frames, engravings, plates, story pictures, the card ghosts and the marks they leave on the cloth, and the game's icon are built from silhouettes from game-icons.net, used under the Creative Commons Attribution 3.0 licence (creativecommons.org/licenses/by/3.0/). They were recoloured, distorted, hatched, combined and painted onto generated paper. Icons made by: Lorc (lorcblog.blogspot.com): angel-wings, animal-skull, ankh, barbed-arrow, bee, bleeding-eye, bleeding-heart, broadsword, broken-bone, bull-horns, butterfly, campfire, candle-flame, candle-holder, candle-light, candle-skull, chalice-drops, claw-slashes, coffin, compass, concentric-crescents, cowled, crab, crossed-bones, crossed-chains, crossed-swords, crow-dive, crown-of-thorns, crowned-skull, crystal-ball, cultist, daemon-skull, diablo-skull, dripping-knife, dripping-star, drop, eagle-emblem, eclipse, egg-clutch, evil-bat, evil-book, evil-hand, evil-moon, evil-tree, eyeball, feather, feathered-wing, fishing-hook, fluffy-flame, footprint, fox-head, frog, ghost, gothic-cross, grim-reaper, hand, hanging-spider, hawk-emblem, heart-drop, holy-grail, holy-symbol, hood, horned-skull, hound, hourglass, hydra, jeweled-chalice, key, lantern-flame, leeching-worm, lightning-tree, lion, meat-hook, mirror-mirror, open-book, owl, pentagram-rose, pierced-heart, poison-bottle, raven, reaper-scythe, ringing-bell, rune-stone, sacrificial-dagger, scales, scarab-beetle, scarecrow, sea-serpent, seated-mouse, sewing-needle, skeleton-key, skull-crossed-bones, skull-in-jar, snake, snake-totem, spark-spirit, sparrow, spectre, spider-web, spiked-shell, sprint, stag-head, star-skull, stitched-wound, stone-tower, thorn-helix, thorny-vine, tick, tombstone, tooth, treasure-map, tree-branch, trident, triple-skulls, two-shadows, voodoo-doll, vulture, wasp-sting, werewolf, witch-flight, wizard-staff, wolf-head Delapouite (delapouite.com): alarm-clock, all-seeing-eye, ancient-sword, ant, ants, anubis, bat, bear-head, beaver, bed, beehive, black-knight-helm, bow-tie-ribbon, caterpillar, chicken, church, cobra, crescent-staff, cricket, dagger-rose, devil-mask, dice-six-faces-five, evil-tower, executioner-hood, eye-of-horus, falling-star, flying-beetle, graveyard, growth, hand-of-god, hanging-sign, heart-beats, heart-stake, hell-crosses, heptagram, herbs-bundle, horse-head, house, magic-broom, nest-birds, night-sleep, oil-can, pendulum-swing, plant-roots, plant-seed, praying-mantis, rabbit, rabbit-head, ram-profile, rat, rattlesnake, rock-golem, rolling-dice-cup, rope-coil, seagull, seven-pointed-star, shears, shoebill-stork, skeletal-hand, skull-staff, soul, spell-book, star-altar, stone-wheel, swallow, tree-roots, trumpet, two-coins, wood-stick Caro Asercion: badger, barn-owl, boar, deer, deer-head, fox, hedgehog, heraldic-sun, heron, mason-jar, paper-crane, spinning-wheel, willow-tree, and the twenty-two tarot icons from tarot-00-the-fool to tarot-21-the-world Skoll: blood, breaking-chain, chess-knight, evil-eyes, fetus, footsteps, goat, open-treasure-chest, pentacle, pig, skeleton Cathelineau: medusa-head, polar-bear, tree-face, witch-face DarkZaitzev (darkzaitzev.deviantart.com): big-gear, cauldron, hooded-figure, ram Sbed (opengameart.org/content/95-game-icons): death-skull, poison, water-drop Carl Olsen: flame, spider-face SeregaCthtuf: pouch-with-beads Sparker (citizenparker.com): bear-face Starseeker: potion-of-madness game-icons.net badge symbols: crown, heart, moon, shield, skull, sun Available on https://game-icons.net. The moth, the three sisters, the Amir lens and the Together sigil were drawn for this game; and (v6.8.5b) Papa's painted animal cards in the dream, and the stars on the nursery ceiling. RECORDINGS IN THE PUBLIC DOMAIN ------------------------------- The house's sounds are real recordings, cut, filtered and set in its rooms for this game. Every one is in the public domain: dedicated to it under Creative Commons Zero (CC0, creativecommons.org/publicdomain/zero/1.0/), or marked free of known copyright with the Public Domain Mark (creativecommons.org/publicdomain/mark/1.0/). Neither asks for credit; it is given here all the same. Nicholas A. Judy, The Designer's Choice sound collection (archive.org; CC0): the knocking at the doors, the slammed door, the long creaks of hinges, timbers and floorboards, the footsteps in the leaves, the thunder, the wind round the house and in the trees, the mantel clock striking, the bells, the music box, the whispering, breath and a sigh, a candle blown out, the chains, the match, a chair scraping, a twig snapping, a dripping tap, a neck cracking, hands clapping, a needle lifted off a record, a bolt drawn, the rumble of thunder heard indoors, the drawers, cupboard doors and trunk lids you open, a book falling, a page turned, the water dripping in the cellar, and the sound of the house itself; and in the corn (v6.6), the crickets and the wind in the dry stalks, something pushing through them and running past behind them, the crows going up, the steps, the coats, the shriek and the laughter of the scarecrows, and a nail drawn out of wood; and the dog in the corn (v6.8), its growls, its snarl and the roar under it, its breath and its sniffing, and its head shaking; and in the dream (v6.8.5), the birds of a summer evening, a music box and three turns of its key, a gramophone wound with its crank, a cough in another room, and a plate set down. Kenney (kenney.nl; Casino Audio, RPG Audio and Impact Sounds; CC0): the cards, dice, coins, pages and cloth on the table, the footsteps on the boards, and the hatch. OpenGameArt.org (CC0): the rain, by Ylmir; the fire, by PagDev and by AntumDeluge; the clock ticking, by bart; a crying door hinge, by w.forster.1; a door opening, a heartbeat, a ghost's breath and footsteps on stone (Fantozzi's Footsteps), by qubodup; the giggling, by Nocturnal_Vanguard. radio aporee ::: maps (archive.org; Public Domain Mark): the owl, a tawny owl at Panemune Castle, Lithuania, by alas23/sala; the howls, a coyote at night on the tall-grass prairie of Oklahoma, by Felix Blume; and old floorboards, those of the Soh clan temple, by abyssence; and in the dream's summer (v6.8.5b), the cicadas, at Lyndale, Minneapolis, by Steven Rowell; a lawnmower at Niederrieden, by Andreas Usenbenz; a dog barking far off at Kłodzko, by Piotrek Zyla; and children playing at Bolton Hill, Baltimore, by adoyle; and the bells of the belfry (v6.9), the evening bell of the evangelical church at Schiltach, by Frank Schulte. Archive.org (Public Domain Mark): a water sprinkler, by leo; and wind chimes on a windy day, by D. D. Teoli Jr. The ice cream van's tune is "The Entertainer" by Scott Joplin (1902, public domain), played for this game as those vans' chime boxes play it. The Red Library sound effects (archive.org; CC0): in the flooded catacomb (v6.9), wading through the water, the water let away by the sluice, and something moving in the water near you. And (CC0): the hiss of a record under the phonograph, by veezay (freesound.org, by way of the Sonic Pi sample library); the crow in the woods, by davidworksonline (freesound.org); and the iron knocking inside the walls, from Adafruit's sound samples (github.com/adafruit/Adafruit-Sound-Samples). SCANNED SURFACES IN THE PUBLIC DOMAIN ------------------------------------- The surfaces of the house and the woods are real scans from Poly Haven (polyhaven.com), cut to size and toned to the rooms for this game. Every one is dedicated to the public domain under Creative Commons Zero (CC0, creativecommons.org/publicdomain/zero/1.0/); none asks for credit, and it is given here all the same. Dimitrios Savva and Rico Cilliers: the floorboards (Weathered Brown Planks), the panelling (Wood Cabinet Worn Long), the furniture's wood (Wood Table Worn) and the cracks in the plaster (Cracked Concrete Wall). Rob Tuytel: the plaster (Grey Plaster 02), the stone (Medieval Blocks 03), the wallpaper's paper (Plastered Wall 04), the logs (Rough Wood), the rocks (Mossy Rock) and the mud (Brown Mud 02). Amal Kumar: the ceiling (Dark Wooden Planks), the clay between the logs (Clay Plaster) and the spade's iron (Rusty Metal 05). Jenelle van Heerden and Sergej Majboroda: the ballroom floor (Herringbone Parquet). Jenelle van Heerden: the spade's handle (Ash Veneer). Dario Barresi and Dimitrios Savva: the forest floor (Leaves Forest Ground). Dimitrios Savva: the spruce bark (Pine Bark). Charlotte Baglioni: the oak bark (Jolcham Oak Bark 01). Under the house and in the Seer's rooms (v6.4): Rob Tuytel: the broken plaster (Rough Plaster Broken), the rotten boards (Old Planks 02), the crypt's blocks (Castle Wall Slates) and the books' leather (Fabric Leather 02). Amal Kumar: the stone floor (Monastery Stone Floor), the path between the graves (Muddy Tracks), the earth walls (Excavated Soil Wall) and the crypt's walls (Mossy Stone Wall). eye-candy.xyz: the graveyard's earth (Mud Forest). Rico Cilliers: the gravestones (Lichen Rock). Dimitrios Savva and Rico Cilliers: the older gravestones (Rock Pitted Mossy). Dimitrios Savva: the flaking under the rotten wallpaper (Peeling Painted Wall). The old house (v6.5): Guillaume Monsergent: the Keeper Hall's floor (Old Wood Floor). Dario Barresi and Dimitrios Savva: its ceiling (Weathered Planks). Dimitrios Savva and Rico Cilliers: the wood of the furniture that opens (Wood Cabinet Worn Long). Rob Tuytel: the inside of its drawers (Plywood), and the stains and grime soaked into every room (Dirty Concrete, Plastered Wall 04). The corn (v6.6): Dario Barresi and Dimitrios Savva: the paths cut through it (Raked Dirt). Amal Kumar: the earth of the field (Farm Soil). colormass and Rico Cilliers: the scarecrows' coats (Poly Wool Herringbone) and trousers (Denim Fabric 03). Rob Tuytel: the leather on them (Fabric Leather 02). The iron and the dog (v6.8): Amal Kumar: the old iron of the house, its candle stands, chains and fittings (Rusty Metal Sheet). Rob Tuytel: the dog's hide (Brown Leather). The dream (v6.8.5): Amal Kumar: Clay Plaster; Rob Tuytel: Fabric Pattern 07; Amal Kumar: Farm Soil; Rob Tuytel: Forest Ground 01; Rob Tuytel: Grass Path 2; Charlotte Baglioni: Leafy Grass; Dimitrios Savva: Oak Wood Planks; Rob Tuytel: Roof 09; Rico Cilliers and colormass: Rough Linen; Rob Tuytel: Rough Wood; Amal Kumar: Sparse Grass; Dimitrios Savva: Stacked Stone Wall; Amal Kumar: White Stucco; Dimitrios Savva: Wood Floor Worn; Amal Kumar: Wood Planks. Its skies, from the gold of the evening to dusk: Jarod Guest and Sergej Majboroda: Hilly Terrain 01 (Pure Sky); Greg Zaal and Jarod Guest: Qwantani Sunset (Pure Sky); Greg Zaal and Jarod Guest: Syferfontein 1d Clear (Pure Sky); Greg Zaal and Jarod Guest: Syferfontein 0d Clear (Pure Sky); Greg Zaal and Jarod Guest: Qwantani Dusk 2 (Pure Sky). PAINTINGS IN THE PUBLIC DOMAIN ------------------------------ The portraits in the Seer's Long Gallery are real paintings from The Metropolitan Museum of Art, New York, from its Open Access collection (metmuseum.org), dedicated to the public domain under Creative Commons Zero (CC0). For this game they were cropped, darkened, cracked, stained and damaged as the story asks: painted over, gouged, burnt, pierced and bloodied. Credit to The Metropolitan Museum of Art, given gladly: Henri Fantin-Latour, Portrait of a Woman, 1885 Johann Heinrich Wilhelm Tischbein, The Children of Martin Anton Heckscher, 1803 (a detail) Wilhelm Leibl, Peasant Girl with a White Headcloth, 1885 Camille Corot, Portrait of a Child, ca. 1835 Gustave Courbet, Portrait of a Man, probably ca. 1862 Auguste Renoir, Marguerite-Thérèse (Margot) Berard, 1879 Franz von Lenbach, Marion Lenbach, the Artist's Daughter, 1900 Copy after Thomas Gainsborough, The Painter's Daughter Mary, mid-19th century Christen Købke, Sophie Købke, the Artist's Sister, in the Hall at Kastellet, ca. 1830 Christen Købke, Valdemar Hjartvar Købke, the Artist's Brother, ca. 1838 Louis Léopold Boilly, Portrait of a Boy, ca. 1805 Style of Jacques Louis David, Head of a Child Louis Léopold Boilly, Portrait of a Woman Gustave Courbet, Madame Frederic Breyer, 1858 Edgar Degas, The Old Italian Woman, 1857 Edgar Degas, Portrait of a Young Woman, ca. 1885 THE MOON -------- The moon is drawn from NASA's own maps of it: the colour of its surface from the Lunar Reconnaissance Orbiter Camera, and the height of every part of it from the Lunar Orbiter Laser Altimeter, as published in the CGI Moon Kit by NASA's Scientific Visualization Studio (svs.gsfc.nasa.gov/4720). In the public domain; credit to NASA's Scientific Visualization Studio. THE STARS --------- The stars over the woods stand where they truly are on a midsummer night, from the Yale Bright Star Catalogue, 5th revised edition (D. Hoffleit and W. H. Warren Jr., 1991), as kept by the Centre de Données astronomiques de Strasbourg (catalogue V/50). The Milky Way among them is drawn for this game along the true plane of the galaxy. A SCANNED HEAD -------------- The face of what runs in the woods is made from "Infinite, 3D Head Scan" by Lee Perry-Smith (Infinite-Realities, ir-ltd.net), based on a work at triplegangers.com, as published with the three.js examples, and licensed under the Creative Commons Attribution 3.0 Unported licence. It was changed for this game: reshaped (the flesh wasted, the eyes sunk, the nose fallen in, the jaw opened), recoloured and painted over (dead skin, blotches, veins, dirt). THE META QUEST VERSION ---------------------- The Meta Quest version is also made with the Godot OpenXR Vendors plugin (github.com/GodotVR/godot_openxr_vendors), MIT licence, © 2022-present Godot XR contributors, which carries godot-cpp (MIT licence, © 2017-present Godot Engine contributors) and the Khronos OpenXR loader (github.com/KhronosGroup/OpenXR-SDK; Apache License 2.0, © The Khronos Group Inc. and contributors); and with the Android libraries Godot's Android build includes (AndroidX and the Kotlin standard library, Apache License 2.0). The version sold in the Meta Horizon Store also carries the Godot Meta Toolkit (github.com/GodotVR/godot-meta-toolkit), MIT licence, © 2024-present Meta Platforms, Inc. and affiliates, and Meta's Platform SDK, used under the Meta Platform Technologies SDK License Agreement. The MIT licence is given in full under Licences, and the Apache License 2.0 under Credits > Godot Engine. MADE FOR THIS GAME ------------------ Every other sound effect, the children's words and songs among them, and every music bed was synthesised for this game in Python (numpy, scipy). Every other texture and decal, and every other painting, photograph, document, card, portrait and picture was generated for it in Python and in SVG drawn in a headless browser, from the silhouettes, models and typefaces named here. COPYRIGHT --------- The Hollow Table, and FoveaRift Studios, its mark and its logotype: © 2026 El-Amir Mustapha El-Ayoubi. All rights reserved. FoveaRift Studios is the trade name of El-Amir Mustapha El-Ayoubi, the sole creator and owner of The Hollow Table. Third-party material is © its owners and used under the licences named here. THE TYPEFACES: COPYRIGHT ------------------------ IM FELL English (Roman and Italic) and IM FELL English SC Copyright (c) 2010, Igino Marini (mail@iginomarini.com) Cinzel Copyright 2020 The Cinzel Project Authors (https://github.com/NDISCOVER/Cinzel) Pirata One Copyright (c) 2012, Rodrigo Fuenzalida, Nicolas Massi (www.taip.com.ar / abc.taip.com.ar), with Reserved Font Name 'Pirata' UnifrakturMaguntia Copyright (c) 2010, j. 'mach' wust, with Reserved Font Name UnifrakturMaguntia. Copyright (c) 2009, Peter Wiegel. EB Garamond Copyright 2017 The EB Garamond Project Authors (https://github.com/octaviopardo/EBGaramond12) Noto Serif SC, Noto Serif TC, Noto Serif JP and Noto Serif KR Copyright 2012 Google Inc. All Rights Reserved. (c) 2017-2024 Adobe (http://www.adobe.com/). (The files in this game are subsets: only the characters the game uses are kept.) SIL OPEN FONT LICENSE 1.1 ------------------------- This Font Software is licensed under the SIL Open Font License, Version 1.1. This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL ----------------------------------------------------------- SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 ----------------------------------------------------------- PREAMBLE The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others. The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The fonts and derivatives, however, cannot be released under any other type of license. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives. DEFINITIONS "Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation. "Reserved Font Name" refers to any names specified as such after the copyright statement(s). "Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s). "Modified Version" refers to any derivative made by adding to, deleting, or substituting -- in part or in whole -- any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment. "Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software. PERMISSION & CONDITIONS Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge, embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions: 1) Neither the Font Software nor any of its individual components, in Original or Modified Versions, may be sold by itself. 2) Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software, provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files, human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields can be easily viewed by the user. 3) No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented to the users. 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit written permission. 5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed under any other license. The requirement for fonts to remain under this license does not apply to any document created using the Font Software. TERMINATION This license becomes null and void if any of the above conditions are not met. DISCLAIMER THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE. CREATIVE COMMONS ATTRIBUTION 3.0 (THE GAME-ICONS.NET SILHOUETTES AND THE SCANNED HEAD) -------------------------------------------------------------------------------------- The silhouettes credited under Credits, and Lee Perry-Smith's head scan, are licensed under the Creative Commons Attribution 3.0 Unported licence. The licence: https://creativecommons.org/licenses/by/3.0/legalcode Summary: you may share and adapt the material for any purpose, even commercially, provided you give appropriate credit, provide a link to the licence and indicate if changes were made. The silhouettes in this game were changed (recoloured, distorted, hatched, combined and painted); the head scan was reshaped, recoloured and painted over. CREATIVE COMMONS ATTRIBUTION 4.0 (TWO 3D MODELS) ------------------------------------------------ Chair Damask Purplegold (Eric Chadwick, © 2021 Wayfair LLC) and Sheen Wood Leather Sofa (Eric Chadwick, © 2024 Darmstadt Graphics Group GmbH) are licensed under the Creative Commons Attribution 4.0 International licence. The licence: https://creativecommons.org/licenses/by/4.0/legalcode Changes made in this game: the sofa is recoloured; the printing on the chair's fabric tag is removed. CC0 1.0 (THE OTHER 3D MODELS) ----------------------------- Dedicated to the public domain under CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/legalcode MIT LICENCE (THE META QUEST VERSION: GODOT OPENXR VENDORS, GODOT-CPP, GODOT META TOOLKIT) ----------------------------------------------------------------------------------------- Copyright (c) 2022-present Godot XR contributors (Godot OpenXR Vendors) Copyright (c) 2017-present Godot Engine contributors (godot-cpp) Copyright (c) 2024-present Meta Platforms, Inc. and affiliates (Godot Meta Toolkit) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. GODOT ENGINE ------------ The Godot Engine's licence and the licences of its third-party components are shown in the game (title screen: Credits > Godot Engine). They are also at https://godotengine.org/license/
